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http://gameofthrones.wikia.com/wiki/Winter_is_Coming_(motto)

ok, well... I came across this idea and I've been obsessed with it for seven months. I'll expect I'll be at it until year's end, at least. *summarizing*
In any human endeavor, be it an empire or an individual's relationship with something important to him, there are four metaphorical seasons....
Spring is also called the Golden Age. You've just discovered X, and it rocks your socks. You want to tell everybody because New Idea X is gonna change the world. ... Spring= Golden = Simplicity.

Summer is the Silver Age. It's no longer enough to just have the idea and spread the idea. Now you need to get complex, to dig into the permutations of the idea, research related fields, make rules and guidelines and best practices. Summer = Silver = Complexity

then you get to Fall, the Season of Perplexity. the Dark Age. You doubt the rules you spent so much time learning, you question the wisdom of the whole idea, you begin to reverse the previous assumptions to see if the idea works with different rules. You begin to wonder if you know anything about x, really, and if you were even right to preach x to others. (You also see the flaws which were almost invisible to you during your earlier excitement.)

Finally, you stumble free of the darkness, and find yourself at harmony with your doubts. You enter a Renaissance wherein you look back on the previous ages and decide what was good and what was bad, what to keep and what to toss, and in this fashion you sustain yourself through the Winter of Harmony, and prepare yourself for the next transformation of the idea into something new. You wait for someone to invent Idea Y and start the cycle over again.
I didn't make this from scratch.

It's from Brian McLaren's _Naked Spirituality_ , where it's the seasons of faith an individual goes through. (Spring and Simplicity are the zeal of the new convert, for instance) and also (quite independently, I imagine) from Grant Morrison's _Supergods_ where it's the ages of the superhero comic (Golden Age, Silver Age, Dark Age, and Renaissance). Sister Moon helped me understand it's really the same as the literal Golden Age of Rome, or whatever... that it's universal.

I've noticed that pen&paper roleplaying games have also gone through the four ages, albeit twice as fast as comicbooks. Replace 'Superman' with 'D&D' and you have the First Generation of RPGs, when it was enough to have an ampersand and a gimmick, to stake out some new territory. Pick a genre, get a license for some geek-popular setting, or just have an angle (no elves! only elves! Christian chivalry! etc.) The default approach was Gamist (i.e. this is a variant of wargaming, like comics are a variant of pulp magazines. The means may differ, but the objective is to play, overcome ever-better challenges, and win.)
Then came the complexity of the Universal Systems, the Second Generation (e.g. GURPS, the Hero System), with rules for every likely aspect of common reality (falling damage, disease progression, bartering with merchants, hunting wildlife) and various variant realities (how undead work in a horror game, how the neural computer interfaces of the future work, and so on), joining the various genres and settings into large hegemonies, and gripping ever-more-tightly specific settings with elaborate rules specially tailored to match them. The approach became Simulationist (i.e. the objective is to experience fiction interactively, surrounded by a cocoon of rules so that no move takes you outside the illusion of the game-world)
This, naturally, led to the Dark Age of Gaming, exemplified by Vampire: the Masquerade. Rules-light replaced rule complexity, emphasis on story replaced emphasis on mechanics, and the sort of creatures you'd kill without remorse in D&D became the player character options. Some 3rd generation games even toyed with self-referential play, creative nonfiction, -- with breaking the fourth wall, piercing the cocoon, and bleeding 'reality' into the game world and vice versa. The approach became (quite militantly, at first) Narrativist (i.e. the objective is to cooperatively tell the best story you can, and the rules exist only to facilitate that.)
After the militant ascendance of Story subsided, gamers started to understand that the three approaches were not mutually exclusive warring camps, but separate elements of the overall gaming experience. That is, each player has some expectation that a game is a game, that these games simulate, and that stories are told using these games. A given player may prefer one over the other two, or two of them over the third, or some mixture of all three, but no one really likes a game that ignores or completely flunks one of the elements. When people began creating RPGs that balanced the three approaches, the Gaming Renaissance began --not that anyone ever calls it that.
Each game tends to sing its own praises, so far, but you can tell them by the way they use words like 'combine' and 'inspired': as in, _Icons_ is "inspired by the fast-playing old-school games and the new generation of narrative role-play". ('Old-school' gets mentioned a lot now, and tends to mean 1st generation games.) _Mutants & Masterminds_ has a similar frosting of narrative play mechanics but the cake is a detailed 2nd generation style ruleset. _Savage Worlds_ aims at being a rules-light universal system with a wargaming/gamist feel, promising detail where you like it but speedy simplicity where the math would get in the way. The Fourthcore movement strives to prove you can play in the old-school style even with the newer rules. _Munchkin_ and _Arkham Horror_ reap their riches by simulating the experience of gamist play (in a more rules-light way than the original sources). I've never played MMOs like WoW, but they might very well be the ultimate in complex gamist play. Small wonder that paper-gamers are moving in the opposite direction, ceding that pasture where they can't compete. Even D&D itself is retiring its WoW-wannabe 4th edition in favor of an edition described as a mixture of its first three editions.

Why do I tell you all this, aside from the possibility that I'm slightly crazy and only write what things demand to be written? Because I'm beginning to think that America itself, its pop culture zeitgeist, its politics, its economics ... has come, or is coming, into its Winter. Everywhere, we're looking back. Retro fashions and period-piece dramas on tv. Regressive politics drowning out the progressive. It's like we can't move forward, have a real 21st century way of doing things, until we've digested and come to consensus on what happened in the 20th century.
Assuming my hypothesis is correct, what benefit do we gain from knowing it? Can we win over the citizens of Pleasantville with some new sociopolitical movement that promises to combine the best parts of the past with the best parts of the present era, some kind of Society for Creative Americanism, founded to envision the 20th Century As It Should Have Been? Do we extrapolate Brian McLaren's advice for a personal winter to the society at large, calling for silent reflection and grateful inward meditation on what has passed? Do we tell them to Keep Calm and Carry On, confident that seasons will pass and a new Spring will come, in time? or do we struggle furiously to build something new to fill the void as old pillars crumble, fearful that the new empire won't be much to our liking unless it's the one we build ourselves?

p.s. the parts of American life that don't appear to be withering are the parts that tend to involve the Internet, which may well still be enjoying its Golden Age, or Silver at most. The initial dotcom gold rush may be over, but people are still discovering new things they can do with the Net, fueling bursts of new growth. Also, multinational corporations and financial sector manipulators are doing just dandy, but I'd rather they didn't inherit the earth from hapless governments that drowned in a bathtub. ... The urge to deconstruct is typical of Dark Ages, while the urge to reconstruct is typical of renaissances. A member of Occupy Wall Street told me once they were trying to 'reconstruct government'. This was before they were forced out and marginalized and vanished from the news. Things like that make it hard to Keep Calm.
shadowlight: (lighthouse)
I went to two meetings today. (when did I become a person who goes to meetings?) My city, by virtue of being a state capitol, has Occupiers (apparently only about 20, but still enough for the effect, and they know what they're doing). The local university held a public forum to educate the public, in an intentionally-balanced if not entirely actually-balanced way, about the Occupy movement. Aside from people from the Occupiers (mostly in their 20s and dressed like college students), they had a Democrat state senator, a Republican state senator, and a state house representative who claimed he just happened to be in the building to sell back a textbook. (the bookstore offered him 10% of what he paid for the mathematics textbook, but, see, he'd already taken college-level math and knew he was being ripped off.) There was to be a Tea Party representative, but he chose to speak as a private citizen with everyone else instead, rather than claim more authority to speak on behalf of his party than he actually had. (From this, I learned that the Tea Party really is a leaderless organization, too... some parts are co-opted Baggers for Palin but others have different agendas or goals or values that might not match each other. there are many varieties of tea. so it's possible tea and pie can coexist instead of clashing. I imagine the poster for such a summit depicting art-school graphics of a blue table in front of red wall, with a white teacup and saucer emitting waving stripes of white steam against the red, next to a red and off-white apple pie, complete except for a tiny teensy missing sliver. Captioned: Occupy / Tea Joint Combined Assembly (dates here) Everyone knows what's wrong. Let's talk about what we're going to Do about it.)
Anyway, I was impressed with the democratic politicians' brief statements, but I felt the republican was stuck between his instinct to please those in the room and his training to dismiss the Occupiers as silly, ineffective, and message-less. He was right about how the partisans no longer really talk to each other. I hope he noticed that the Occupiers are trying to change that.
The second half of the meeting was organized in Occupier General Assembly format, which was educationally cool. It's a sort of parliamentary procedure re-created by bloggers. To start a new topic, you have to be put "on the stack", which is first-come, first-served, get in line and hope there's time to get to you after everyone ahead of you has had a chance. (As with traditional Rules of Order, I suspect this is intended to encourage brevity and chill such passions as tend to derail meetings). However, other people can respond to the current speaker with hand signals. Both hands held aloft, fingers spread and wiggling, means "I agree" (like a Like button, but not as noisy and time-consuming as clapping), whereas pointing like a pistol with your fingers means "I have a direct response to what that person is saying" (like an internet comment, with multiple pointers to a given speaker stacked chronologically among themselves) There are two moderators. One is doing the typical duties that would typically be aided by a gavel, a stopwatch, a vaudeville shepherd's crook, or a conductor's baton. The other is keeping track of who is on which stack and who wishes to be added to a stack. Just like on the internet, there were some people more considerate than others, or more eloquent than others, and so on. The man at the very top of the stack had an elaborate speech involving the national debt and allegedly free college for everyone, complete with a handout for the republican politician but not enough copies for everyone else, and had to be told twice to wrap it up so others could talk. But he was told to wrap it up. twice. and they would've said it three times or fifty, I think. They aren't about filibusters or letting any one person do all the talking.
I was especially impressed when one of the Occupy Augusta members said that, since they're on the lawn by the State House anyway, they've been talking over the issues that the legislators will be voting on soon, getting consensus, then attending the hearings to speak about it... and since they don't charge admission or rent, citizens from all over the state are welcome to come join them for long enough to attend hearings on issues that concern them, instead of worrying about hotels and food and so on. I was floored by the simple brilliance of this. They're using what's still (sort of) working in our democracy, and amplifying it.
It's clear they value the process of reaching consensus more than specific demands to be met. As another Occupier (Demi Colby, i think) said earlier, "we're not deconstructing government... we're REconstructing it." and they're encouraging civil discussion (much better than civil war) and civic engagement. As an Occupier named Josiah said, "If you have time to post to Facebook, you have time to educate yourself." I made sure to get his name because I intend to quote him on Facebook.

(interlude: after meeting #1, I went to workplace to get my paycheck. It came to exactly $666.16 but I'm cashing it anyway. The waxed floors were _all_ greasy and slick. Apparently the night crew did something wrong when they cleaned the floor. Wonder if it has anything to do with the manager that wanted to use the night crew's machines to get a fabric softener spill off the floor? probably not, since there were slick spots yesterday before that, but my cynical vengeful nature finds it tempting. Glad I wasn't working today. I got a haircut. Trimmed and shaved and having regained my pre-vegan weight, without my glasses, I resemble my brother. not surprising but strange anyway. Thus ends my few days of not worrying about my weight gain. *sigh* Then I stopped at the bookstore, spend too much time, and bought the last Superman before the relaunch (the one that contains the words "and they lived happily ever after") and Sun Tzu's the Art of War because I should read it, and then I should give it away to someone else who should read it. I'm more artist than warrior, but sometimes the war is more about hearts and minds than blood and fear. see also and compare to here/now: http://www.emcit.com/emcitS03.shtml#Art )

The second meeting was a job interview for a priest candidate for our church. He was very personable, knowledgeable, yet down to earth. (and he's semi-retired so he actually fits our budget) We were impressed. He'd brought more people to the last church he was at. He said the central point about his skillset was that he was great at the process. The collaborative, developmental process. He said churches are like gardens. You can't just drop in seeds and expect results. You need to tend the growing plants (aka: the flock of sheep) and you need the right kind of soil for the kind of plant you're growing, get the right pH balance between bitter and sweet, not so bitter that it stings, but not so sweet that the truth is glazed over.

I keep coming back to that poem by Emma Lazarus, "the New Colossus". http://en.wikipedia.org/wiki/The_New_Colossus
this has become my prayer, the thread betwixt a church that fights for survival, a nation that cries out for justice for its people, the dreams of frantic sudden revolutions in distant empires, even, maybe, the tales of heroes hated by the very masses they protect.

Listening to the radio just now to stay awake so I can write all this, and I hear again a line I used to hear all the time from a certain person, God bless her: "Call on Me and I will answer you, and tell you great and unsearchable things you do not know." It's from the book of Jeremiah. I would call, but I already feel like God's giving me more signs than Times Square, and my head is swimming trying to see how it all fits together. Like, Double Rainbow all the Way writer's high here. bit of headache, too, it's okay.
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1. My Twitter was blank for, like, five days, and today it took me hours to catch up, partly because of the sheer volume of tweets and links to articles on sites that had other stuff, and pics, and so on; but partly because twitter is radiating lag for as long as it's up in any window.

2. Saw in a newsletter from DriveThruRPG that illustrator and indy game designer Jeff Freels and his wife _both_ need kidney transplants, and if they can't afford at least one, they'll be in no shape to do anything beyond struggle to survive at all, so please buy their stuff (company name Fabled Worlds) (and donate) so they can afford needed medical services etc. This hits me where I live. More accurately, it hits me where I used to live, i.e. with my Dad, now passed away due to kidney trouble due to reasons similar to Mrs. Freels. Once my PayPal is stocked again, I'll buy two packs of Stock Art (illustrations on a theme, purchase grants a license to use the art in private or commercial projects, with proper attribution. I've never bought a license for IP before. It seems odd, but childishly intriguing. What would I use it for? Lacking any real business plans or skills to make such plans, where can I paste up said art plus text such that it will drive net-traffic back to the Freels' storefront? maybe the Icons Wiki could use some trolly characters? Is there a t-shirt site that would allow fundraising for a good cause?), some Adventures and comicstrip compilations, and a minimalist rpg called _Bean! the D2 Roleplaying System_, designed for teaching newbies and children the art of RP. Inspired by Tunnels & Trolls, and furthermore _endorsed_ by the creator of Tunnels & Trolls, which makes it somewhat odd that the negative review it received accuses it of being a ripoff, nay, a "plagiarism" of T&T. Maybe this is like in 'Finding Forrester' where Sean Connery has to come out of hiding to give public permission for his protege to use his work? Honestly, I wasn't impressed by Tunnels & Trolls, and yet I assume Bean will be far better and am already plotting what settings to subject to Rule Minimalization. Gritty Street Crime? Shadowrun? Occult Conspiracy? Space Opera? It will probably come down to the quality of the puns. Expect a city called 'Beantown', or Mean Bean Space Marines (actually, they're Navy Beans), or a future post about the Unbearable Lightness of Bean.

3. Taking lots of notes for lots of little creative projects that someday may see the light of day. Wrote two pages today about a game scenario I might run if a certain combination of players are present for an Icons game before that party falls apart or gets recast as different characters or whatever happens. The notes took all lunch hour. I'm not sure why time races while I'm writing. Maybe it's like a trance. all manner of tomfoolery slowly coalescing in my notes: the surreal steampunk fantasy novel, the superhero board game, the gritty realist variation of Welcome Back Potter ( a mashup, not a typo), a letter for the future about what's it like to be living in America now, Christian poetry, superhero poetry, social commentary, a Generic Universal Do-It-Yourself Trading Card Game, geeky song lyrics (eg. what if Voltaire the musician did a song based on my favorite quote from Voltaire the philosopher?), angelic secret agents, three paranormal romances (Martian Kisses, Her Name is Mystery, and Judith & Joshua), a story about a man trapped in a single minute of time, a Die Hard in Orbit / family feel-good action tale, plus the Glory novel, various cartoon scenarios, and the usual vampire/werewolf/panda-bear situation comedies. I haven't entirely abandoned other projects. Maiden Pink lives... somewhere. It's possible when she gets her big rewrite of existing material, I should think in terms of webcomic (page by page serial) instead of 22 pages in a clump. Also, the car music death story at least has a working title now: 'A Pattern in Red and Black'. still unsure what it needs in order to be properly fleshed out.

4a. Arkham Horror is Call of Cthulhu without the Keeper/GM. Munchkin is D&D without the DM/GM. WoW is D&D without the DM/GM. Thing is, as product, they sell; as entertainment and social interaction/quality time, they work. (So does Monopoly, under optimal circumstances, but there is no Wall Street rpg, so put that aside for now.) As a GM, I feel a bit redundant now. Is Instant Mix Gaming the wave of the future, or is that what they said when Magic: the Gathering came out?
4b. AH and Munchkin also seem part of the larger trend of .... let's call them Metaclones. New but with definite nods to old, or newfangled ways of doing old games, or bridging the threefold gamer paradigm by simulating the gameplay of gamist ancestors while leaving space for narrative. Icons and Savage Worlds being examples that are not GM-free Zones. ...and don't get me wrong, I'm not opposed to this at all. Icons is my Champions now. However, I wonder where all the nostaliga is coming from. Is the customer base for comics, rpgs, etc. getting older? or has geek culture always relied on pop culture to fuel its evolution, and now that geeks themselves are cool, geek culture must feed on itself: new comics are reinvented old comics, new rpgs are reinvented old rpgs, new movies are old tv shows and new comics based on old comics, and the cutting edge internet frontier is full of geeks talking about new comics, old comics, and movies.
4c. I now understand, by the way, that not only can I _not_ read the entire internet, I can't even keep up with the Net's coverage of one narrow topic. comics? zillions of blogs and news-sites. plus gazillions of webcomics. Heck, it would take me hours to keep up with "what Neil Gaiman did yesterday".

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